1tobef 2008-11-24 17:45
New Xbox 360 Experience hands-on and impressions
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Thanks to a special blessing from the folks in Redmond, we've had an opportunity to thoroughly give the rejiggered Xbox 360 Dash (AKA, the New Xbox Experience) a serious run through, and we've got the lowdown on the future of your gaming life. As you probably already know from the [url=http://www.engadget.com/2008/07/14/microsoft-giving-the-xbox-360-a-totally-new-dashboard/][color=#0000ff]numerous[/color][/url] [url=http://www.engadget.com/2008/07/28/new-xbox-360-dashboard-update-gets-leaked-shown-off/][color=#0000ff]posts[/color][/url] we've [url=http://www.engadget.com/2008/07/22/netflix-on-the-xbox-360-gets-demonstrated-on-video/][color=#0000ff]done[/color][/url] and generally [url=http://www.engadget.com/2008/07/15/xbox-360s-overhauled-dashboard-the-gallery/][color=#0000ff]available info[/color][/url] (Microsoft has been pretty forthcoming with this stuff), the Xbox team has completely revamped the Dash experience, giving the system not only a visual overhaul, but trashing the underlying tech and rebuilding things from the ground up. The result is a beautiful, intuitive interface which loses almost nothing from previous versions while adding a considerable new feature set to the mix. Read on for our first impressions.
[b]User interface[/b]
The first thing you'll notice is that this new interface looks nothing like what you've known. Gone are the EXTREEEEEEEEME GAMERRRRR "blades" from the previous iteration of software -- they're now replaced with sparse "channels" containing "slots" of live content. The look is sophisticated and spacious, with soft gradients, smooth fades, and classy design touches throughout. From a visual standpoint, the NXE is roughly ten million times more pleasant and accessible than the previous version. For families weighing this and the Wii come holiday season, a lot of this will be tremendously appealing... especially those avatars (more on that in a moment). There are a variety of swappable themes which skin the entire system -- nothing drastic, but a handful of handsome backdrops and color palettes that should please most users. You'll surely see a slew of this content hitting when the NXE is in wide availability.
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Navigating the new Dash is simple. You jump up and down with the control stick through channels, and move side to side in slots. Slots contain all manner of content, though they tend towards animated promos and the occasional video (sound kicks on if you move over something in playback). Users can duck into and out of content with X and B buttons, as you'd expect. If you're a stickler for those blades, you can still get a mini version of them (quick access from wherever you are) by tapping the Xbox Guide button.
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Beyond the look, what's notable is the speed of the system. There's no lag at all when moving from channel to channel or through the slot content -- and even hitting one of the bumpers, which flies through left-to-right slot data, is super speedy. If people complain you've got an instant gratification problem, you're going to love the NXE.
[b]Avatars[/b]
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The comparisons of the NXE's avatars and implementation to the Wii's [url=http://www.engadget.com/tag/Mii][color=#0000ff]Miis[/color][/url] will be unavoidable. We'll just call it like we see it -- Microsoft is making a play for that moneyed "casual gamer" audience and hoping to stoke deeper user engagement by stealing a trick from Nintendo... and who can blame them? Like Miis, the avatars are adorable, cartoonish, huggable bundles of virtual joy that will have kids oooh'ing and mommies pocketbooks' hitting the counter. Like Miis, they can be customized with different facial features, heights and weights, though the NXE adds jewelry, clothing, and other accessories to the mix. While the characters don't give you exactly the same kind of customization you're used to on the Wii, they sport a pretty wide range of options, and most users should find something to like. Reps from Microsoft tell us they'll be adding avatar content as they go, as well, such as game-related clothing and accessories.
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The avatars aren't just static, either -- they can be incorporated into games (like [i]Scene It? Box Office Smash[/i]), feature animations that can be triggered with the controller, and are used to interact with friends in the dash. Bonus? You get to take driver's license-style snapshots of your character for your profile picture.
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[b]Netflix[/b]
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This is one of the big daddy features as far as we're concerned, and the two companies have pulled off this integration to near-perfection. The Netflix slot is offered in the "Video Marketplace" channel, and takes you speedily to an app which allows you to shuffle through movies in your queue. Unfortunately for right now, you can only add selections on a computer -- we hope that they expand the service to allow for adding and deleting choices right from the console. Once you've made your selection, you get a screen of info about the movie or TV show where you can also change its star rating. Once you jump into the content, the service determines your play quality based on bandwidth and transports you to the player. The player boasts a "scene" rewind and fast forward which Netflix is using in its Silverlight player, a nice touch that skirts around the narrow pipeline.
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Video quality was excellent on our end, with SD content looking terrifically watchable. A small perk -- but huge deal as far as we're concerned -- is the inclusion of a [url=http://www.engadgethd.com/2008/10/29/hd-netflix-streaming-comes-to-xbox-360-first/][color=#0000ff]limited amount of HD content[/color][/url]. We previewed [i]Heroes[/i] in HD, and the quality was stunning. Right now there's only about 300 titles on offer, but we think after folks get a taste of this, they'll be begging for some expansion.
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With the inclusion of the service for Gold members, it's clear the system is moving further outside of the straightforward gaming realm into a larger market. This combo has loads of appeal.
[b]Friends channel[/b]
The NXE greatly expands on the interactivity between you and your Xbox LIVE friends. Now there's a channel dedicated to viewing their current activities and avatars which also gives you options to ping them with messages or invite them into a party, all in a glorious, quasi-3D setting.
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The party mode is interesting because it allows you to join up with friends engaged in different activities or games, all the while keeping a conversation going. You can invite people into games or simply talk to them while you're in separate games (or not playing at all), and it endeavors to keep parties together even if you're logged out for an update. The system isn't quite perfect yet -- but there's loads of potential for it, and generally its implementation was solid. Where it succeeds most is limiting that break in flow when you want to change up titles, or someone needs to take a quick break, and it makes planning activities far easier.
[b]Marketplace[/b]
The Marketplace for content and games hasn't drastically changed, but it's much easier to find what you're looking for and see how it connects to what you already have. You can now browse for titles alphabetically, by genre, or by more esoteric groupings like "most popular." Game titles now have virtual boxes with art, give you full screen sample pictures, and skin the background when you browse. Regardless of how they dress it up though, it's now a pleasure instead of a chore to find content, and it puts an end to the mess that was the Marketplace.
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An emerging component of the Marketplace seems to be the Community Games slot, which allows XNA developers to distribute their games in an App Store-like environment. The inclusion of this as a feature in the NXE gives the impression that Microsoft hopes to stoke an all-in, user-created-content fire, and we're definitely for that. Right now there's not a load of games on offer, but we assume as they work up to the November 19th release, this slot will seriously flesh out.
[b]The guts[/b]
When we spoke to Marc Whitten, general manager of LIVE and one of the driving forces behind this update, he made it clear that this wasn't just about surface -- this is an overhaul inside and out. The team has revamped this platform to not just look pretty, but has changed its core functionality. The NXE now operates more like an OS rather than a closed set of static panes -- developers can build off of it with apps like Netflix and Photo Party, and the long view is that what we see now is just the tip of the iceberg.
On top of the beautification and betterment of the Experience as a whole, the team has also continued to embrace its core gamer market by adding in new features like the ability to copy games to the hard drive -- which the company claims cuts down load times by 30 to 50 percent (and kills system noise by 7dB). In our experience (and the experience of other gamers we know), the load times weren't as noticeably cut as we'd like them to be, but there's a definite bump in speed for segues, and we're not exactly complaining.
[b]Wrap-up[/b]
Overall we're highly impressed with what Microsoft has done. This isn't just PR-speak or phony praise -- the company has demonstrated a tremendous understanding of the needs of the market and its customers, both with this software update, and the [url=http://www.engadget.com/2008/09/05/xbox-360-now-cheapest-console-in-the-us-game-on-santa/][color=#0000ff]recent price cuts[/color][/url] on the low-end Xbox 360 packages. If this is "just the beginning" -- as the team claims it is -- we're going to see some pretty exciting stuff in the future. For now, however, the combo of rock-solid, next-gen game console, multi-tiered entertainment delivery system, and robust social networking engine leaves little to be desired. Let's just hope that developers can live up to the system's potential.
[b]Further reading[/b]
Hit up [url=http://www.joystiq.com/][color=#0000ff]Joystiq's[/color][/url] massive video expose of the whole thing. Just follow these links to the multi-part feature:
[url=http://www.joystiq.com/2008/10/29/video-tour-new-xbox-experience-exposed/][color=#0aa7d6]Part 1[/color][/url]
[url=http://www.joystiq.com/2008/10/29/video-tour-new-xbox-experience-exposed-page-2/][color=#0aa7d6]Part 2[/color][/url]
[url=http://www.joystiq.com/2008/10/29/video-tour-new-xbox-experience-exposed-page-3/][color=#0aa7d6]Part 3[/color][/url]
1tobef 2008-11-24 18:27
回复2楼,可到 [url=http://translate.google.com/translate_t]http://translate.google.com/translate_t[/url]# 谷歌翻译, 本人抱歉华文“有限公司”希望大家原谅。正在积极学华文。
由于特殊的祝福人们从微软,我们有机会彻底让rejiggered Xbox 360的短跑(又名,新的Xbox体验)一个严重的贯穿,我们已经得到了移动时的未来,您的游戏的生活。正如您可能已经知道无数个我们所做的和普遍提供信息(微软一直相当即将与这些东西) ,在Xbox团队已完全更新短跑的经验,使该系统不仅是一种视觉大修,但捣毁了基本技术和重建的东西从地面行动。其结果是美丽的,直观的界面,失去几乎没有从以前的版本,同时增加了大量的新功能集的组合。阅读我们的第一印象。
用户界面
的第一件事,你会注意到的是,这个新的界面看上去完全不像你们都知道。乱世佳人是EXTREEEEEEEEME GAMERRRRR “刀锋”从以前的迭代软件-他们现在改为稀疏的“渠道”遏制“槽”的生活内容。外观是复杂和宽敞,软梯度,顺利地消失,以及典雅的设计涉及全国各地。从视觉的角度来看, NXE是近10万次更舒适,并获得比以前的版本。对于这个家庭的重量和今后Wii的假期,有很多这将是巨大的吸引力...尤其是那些头像(更多的,在一个时刻) 。有各种各样的热插拔主题皮肤整个系统-任何激烈的,但少数漂亮的背景和调色板,应请大多数用户。您一定看到了一系列内容触及NXE时,是在广泛的可用性。
新的导航短跑也很简单。你跳向上和向下与对照坚持通过渠道,此举方方槽。槽包含所有方式的内容,但他们倾向于动画促销和不定期的视频(声音开始,如果您移动了一些在播放) 。用户可以鸭流入和流出的内容与X和B按钮,您希望。如果你对自己的那些刀片,你仍然可以得到迷你版的人(快速存取不论您身在何处)通过利用的Xbox指南按钮。
除了期待,有什么值得注意的是速度的系统。没有落后时,在所有从渠道,渠道或通过槽内容-甚至触及之一的保险杠,这种苍蝇通过左到右槽的数据,是超迅速。如果有人抱怨你的即时满意的问题,你会爱NXE 。
头像
比较的NXE的头像和执行的Wii的Miis将是不可避免的。我们将要求它像我们看到的那样-微软正在发挥这一傍大款“休闲游戏”的观众,希望引起更深入的用户参与盗窃的伎俩任天堂. ..以及谁可以责备他们? Miis一样的头像是可爱,卡通, huggable捆绑的虚拟快乐,孩子们将有oooh'ing和mommies荷包'击中柜台。 Miis一样,他们可以定制不同的面部特征,高度和重量,但NXE增加了首饰,服装,和其他配件的组合。虽然字符不给你完全一样的一种定制您使用的游戏,他们体育运动相当广泛的选择,大多数用户应该找到喜欢的东西。从微软代表告诉我们,他们会不断添加的内容化身他们去,以及,如游戏有关的服装和配件。
的头像不仅是静态的,无论是-它们可以被纳入游戏(如场景吗?票房) ,动画功能,可引发的控制器,是用来与朋友交往中的破折号。奖金?你采取的驾驶执照式快照的特性为您的资料图片。
Netflix的
这是一大特点爸爸而言,我们很关心,而且两家公司已经脱离这种一体化近完美。在Netflix的插槽提供的“视频市场”的渠道,并迅速对你的应用程序你可以通过电影洗牌在您的队列中。不幸的是,现在,你只能选择添加的计算机上-我们希望他们将这一服务扩展到允许添加和删除选择权从控制台。一旦您完成您的选择,你得到的信息屏幕上的电影或电视节目,您还可以改变它的五星评级。一旦你跳进内容,服务确定您的播放质量基础上的带宽和传输你的球员。该播放器拥有一个“现场”倒带和快进的Netflix是使用在其Silverlight的球员,一个漂亮的裙子触摸周围狭窄的管道。
视频质量非常好我们的目的,内容与统计处寻找异常watchable 。一个小振作-巨大的交易,但据我们担心-是列入了数量有限的高清内容。我们预演了英雄的HD ,质量是惊人的。目前,只有约300名图书发行,但我们认为让人们在品尝到这一点,他们将乞讨的一些扩展。
随着列入服务的黄金成员,很明显该系统正在进一步以外的简单游戏领域成为一个更大的市场。这个组合已经载入上诉。
朋友通道
该NXE大大拓展了之间的互动你和你的Xbox Live的朋友。现在,有一个频道专用于观赏他们目前的活动和头像也让您选择平他们的邮件或邀请他们到党,都处于一种光荣,准三维设置。
党的模式很有趣,因为它可以让你加入了与朋友从事不同的活动或游戏,所有的同时保持对话会。您可以邀请其他人进入游戏或简单地和他们交谈,而你在不同的游戏(或不打在所有) ,并努力使各方走到一起即使你登出了更新。该系统不是很完美但-但有负荷的潜力,以及其执行情况总体是坚实的。如果它成功最重要的是打破限制在流动时,要更改了标题,或有人需要采取快速突破,它使规划活动容易得多。
市场
该市场的内容和游戏并没有彻底改变,但它更容易找到您要找的内容,并看看它是如何连接到你已经拥有。现在,您可以浏览标题按字母顺序排列,由体裁,或更深奥集团,如“最受欢迎的。 ”游戏现在有虚拟框与艺术,让您全屏样品图片和皮肤的背景当您浏览。无论他们如何穿着它,不过,现在很高兴,而不是苦差事找到的内容,它结束了混乱,这是市场。
一个新兴的组成部分,市场似乎是社区运动会插槽,这使得微软公司开发散布他们的游戏在一个应用程序商店样的环境。列入这是一个功能NXE给人的印象是,微软希望引起全中,用户创建内容的火灾,我们肯定的。现在,不是一个负载的游戏提供的,但我们承担他们的工作到11月19号发布,这将严重槽充实。
胆量
当我们谈到对马克惠滕总经理的生活和一个推动力此更新,他明确地表示,这不只是表面-这是一个大修内外。该小组修改这一平台不仅漂亮,而且改变了它的核心功能。现在的NXE运作更像一个操作系统,而不是一个封闭的静态的玻璃-开发商可以开发了它的应用程序如N etflix和照片党和长远的观点是,我们现在看到的仅仅是冰山的一角。
最重要的美化和改善的经验作为一个整体,该小组还继续接受其核心游戏市场,增加新的功能,比如对本场比赛的硬盘驱动器-该公司声称削减负荷倍由百分之三十至五十(并杀死系统噪声的七分贝) 。根据我们的经验(和经验的其他游戏,我们知道) ,负载时间没有明显的削减,我们希望他们能够,而且有一定的冲击速度为segues ,我们也并非完全抱怨。
总结
总之我们非常深刻的印象是微软做了。 This isn't just PR-speak or phony praise -- the company has demonstrated a tremendous understanding of the needs of the market and its customers, both with this software update, and the recent price cuts on the low-end Xbox 360 packages.如果这是“才刚刚开始” -作为团队声称它是-我们将看到一些非常令人兴奋的东西在未来。但目前,该组合的坚如磐石的,次世代游戏机,多层次的娱乐服务系统,以及强大的社会网络引擎叶片不大理想。让我们只是希望开发商能够不辜负系统的潜力。
进一步阅读
击中了Joystiq的大量视频揭露了整个事情。只要按照这些联系的多部分功能:
第1部分
第2部分
第3部分